About the Project
Escape your recurring dream and this island. Survive by keeping your battery charged and evading the presence that keeps you company. Turn on the stations and escape through the door to wake up ... if you still know how.
In SAP, players are dropped onto a seemingly abandoned island, and to stay alive they need to recharge their battery at one of the six charging stations — each of which can only be used once. Each time a player interacts with a charging station, the clock at the escape door ticks up, and upon reaching four, players apparently can exit the dream. How long does it take you to escape?
The game can be played with a joystick and an NFC reader — in that way, players can really feel like they're slotting a battery into one of our stations. Furthermore, SAP can be controlled using a keyboard and mouse.
Keyboard Controls
- WASD for movement and Mouse for looking around
- SHIFT for flashlight
- Q to slot in the battery and E to get it out
- In the charging station interface use WASD to navigate the marble
Cover Art
Game Loop